UX Design Case Study
Teaching Design System through Interactive models & LXD Integration
Education
Design.IO: Teaching Design System Through Interactive Model & LXD Integration
An Interactive Platform for Immersive Design Learning
Project Overview
Design.I0 is an interactive e-learning platform crafted to make UI design system education more engaging, practical, and learner-centered. It tackles key challenges of passive online learning such as low retention, lack of interactivity, and one-size-fits-all formats by integrating Learning Experience Design (LXD), gamification, and cognitive learning principles. Through modular lessons, drag-and-drop activities, audio explanations, and a gamified UI, the platform transforms theoretical concepts into hands-on experiences.
Problem Statement
Design education in its current digital, self-paced form often leads to passive learning through static content and lacks hands-on engagement. This results in low retention, minimal interactivity, and poor motivation among learners to complete courses
Industry
Education
Client
IIT Delhi
My Role
Lead UX -UI Design
Platforms
Mobile Application
Timeline
January β May 2025
Process
Key learning models Used
Learning Experience Design (LXD)
Gamification in Learning
Project-Based Learning (PBL)
Cognitive Load Theory
Interviews
To gain a deeper understanding of the problem, initial interviews were conducted with stakeholders: learners and mentors in the design field & Users : Students. Providing valuable insights into their experiences with online learning and the challenges they face.
Persona
Archetypes were created from two distinct types of people one with individuals who are new to design or exploring it as a career shift and individuals who have previously enrolled in online courses but discontinued them due to lack of engagement interactivity, or real-world application

Arjun Mehta
Design Researcher
I donβt just want to learn; I want to apply it too
Age: 25
New Delhi, India
Tech Proficiency: Moderate
Gender: Male
Goals
To stay motivated and engaged throughout the course duration
To apply theoretical concepts practically and get instant feedback
To learn at your own pace
Frustrations
Finds content boring and flat; prefers practical, hands-on learning
Difficulty navigating dashboards; lacks real-time feedback on progress
Cognitive overload from text-heavy courses without enough interactive elements
Have less time to contribute to a course due to hectic schedule

Aanchal Shoba
Class 11 Student
Age: 16
Ludhiana, Punjab, India
Tech Proficiency: Moderate
Female
Goals
Grasp the basics of design to prepare for entrance exams
Learn UI design in an engaging and memorable way
Create posters and digital artwork for school contests
Grow her confidence in creative abilities
Frustrations
Loses interest in long, text-heavy lessons
Struggles to apply concepts to real-world projects
Has difficulty remembering terms like Padding or kerning
Cognitive overload from text-heavy courses without enough interactive elements
Task Flows
Stylesheet
Stylesheet contain font , font size, colour scheme and layout/grid used in the application to design.
Mockups
Testing and Feedback
The objective was to evaluate how students interacted with the interface, understood the content, and engaged with the gamified learning elements. Total of 6 government school students from Class 12 (design stream) 1 boy, 5 girls took part in testing

Feedback was captured in feedback capture grid system

Testing Metrics & Outcomes
Approximately 80% of students completed the module without assistance







